![]() ![]() To level up, you simply just have to do a set of three challenges. The game has a leveling system, as mentioned earlier. The game logs all of these, so you’ll be quite busy. New countries by earning postcards, which are gained by either just playing a run, or by hitting new cities. ![]() Cars are unlocked with the bottle caps, by leveling up, or by doing certain achievements. Everything has their own unique, creative logo. From a massive number of cars in their own classes, including “Cool” versions of each car, which gather more points the the standard, to about half a dozen different countries to drive in, with their own cities to see. There is an obscene number of unlockables in #Drive. ![]() These range from getting a plow to literally plow through other cars, a magnet to pull in collectable bottle caps, this game’s currency for unlockables, a trainee cap for the car to slow everything down for easier maneuvering, etc… Going through any of these stops is a good idea, especially the fuel and snack stops. Last but not least a little mystery stop wich grants a mystery power up. Gas stations to refill fuel, a mechanic to repair damage, snack stops to grab bait for the police the chase you. While driving, you’ll see plenty of places to grab powerups. It’s a bit slick, but that might seem harder to describe to someone unless they play it. It sounds simple, and it honestly is, but I’d be a liar if I said the controls didn’t take getting used to. #Drive is an auto driver, with you only controlling your turns, breaks, and drifts. Much like the film, Pieces’ tagline “It’s exactly what you think it is”, #Drive is exactly what you think it is. ![]()
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